This is an important entry that details more about Kowarik as a country and how it is currently doing. Most of here will change through character decisions and interactions and it remains to be seen into what kind of country Kowarik will turn.
Funds can also be put into buildings to increase their progress.
You do not need to read or understand this and can just RP normally. This section is just here for people that want to keep an eye on the country's development.
Statistics
Government funds: 3
(This number is just a general one to represent funds and not a currency)
Capital size: Small town
Overall economy: Weak
- Trading income: +---------
- Production income: +---------
- Tax income: +---------
- Tariffs: No colonies yet
- Tourism: No tourists yet
Overall military strength: Weak
- Offense: +---------
- Defense: +---------
- Army morale: +---------
- Defiant -----|----- Loyal
- Brutal -----|----- Professional
Overall navy strength: Weak
- Offense: +---------
- Defense: +---------
- Navy morale: +---------
- Defiant -----|----- Loyal
- Aggressive -----|----- Careful
Overall espionage strength: Non-existant
- Espionage: No espionage department present
- Counter-espionage: No espionage department present
Mentality
- Order -----|+++-- Freedom
- Division -----|+++-- Unity [because of the recently won revolution and will decrease over time]
Development
- Education: +---------
- Healthcare: +---------
- Prosperity: +---------
- Infrastructure: +---------
Technology
- High tech: ----------
- Military technology: ----------
- Essence science: ----------
- Natural science (Physics, chemistry, and biology): ----------
Happiness
- Lower class: Unrest -----|----- Satisfaction
- Middle class: Unrest ----+|----- Satisfaction
- Upper class: Not enough of them there to be of importance
Criminality: ++++++----
Political ideology
The political identity of Kowarik is mostly shaped by votes and what characters and factions are present. This has a great influence on how others can see the country and what the values of the population are. Ideologies often have factions, their power depends on which ideology is favored.
Authoritarian -----|+++-- Libertarian (Bonus on 'Freedom', increases 'Criminality')
Elitism -----|----- Egalitarian
Collectivism -----|----- Individualism
Pacifism -----|----- Militarism
Non-Eophrim hatred -----|----- Non-Eophrim acceptance
Traditional -----|----- Modern
Essence exploitation -----|----- Essence preservation
Power of factions
This section displays how much power certain factions have which can further shape the country. However, one faction having too much power could backfire. Political ideologies have their own factions not displayed here.
Can also include the influence of international factions that decided to meddle with Kowarik.
Some factions might not like each other.
Nothing here yet
Diplomacy
Kowarik's relationship with other countries and most matters regarding global politics.
Diplomatic reputation: Irrelevant
- Cruel -----|----- Benevolent
- Cowardly -----|----- Honorable
- Greedy -----|----- Generous
- Isolation -----|----- Globalization
- Infamy -----|----- Fame
- Aggression: ----------
- Zargarik
Hostile -++++|----- Friendly
- Arlgarik
Hostile -----|----- Friendly
- Irlikgrad
Hostile -----|----- Friendly
- Larnik
Hostile -----|+---- Friendly
Edited by Gota
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