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  • Zargarik is still recovering after losing most of its lands in a revolution. It is said that their government is reforming.
  • The Etingnean Empire got a new ruler after the old Emperor retired. Empress Estal's coronation ceremony will begin in a few days.
  • Recruiting: Courier Champion is looking for more journalists to join their team! Contact miss Aravis for more information.

Featured Items


  • Military technology [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    The first military breakthrough has to do with cannons and something that Essence Weapons can do.

    Spawn requirements:
    - Is not a pacifistic country
    - Has access to cannons
    - The country uses Essence powers and Essence Weapons in their military
    - Collecting [hidden] is allowed


  • Essence sciences [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    The first Essence sciences breakthrough has to do with Infection Essence Beings and their Cores.
    Essence sciences [2] can only be unlocked once Engineering [1] has been finished.

    Spawn requirements:
    - Country needs to have a focus on Essence sciences and a love for the Essence
    - Cannot worship the Essence as a God and cannot view Essence Beings as holy creatures
    - Researchers need to be able to legally experiment on Infection Essence Beings
    - Infection Essence Beings exist in that country


  • Engineering [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    The first engineering breakthrough has to do with mechanical engineering and bodies.
    Engineering [2] requires Essence sciences [1] to be finished.

    Spawn requirements:
    - Is a country in Monoria - countries in northern Monoria get a bonus
    - Is not Drufalga
    - The country allows machines
    - Having skilled engineers gives the country a bonus


  • High tech [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    The breakthrough for high tech [1] has to do with huge screens.

    Spawn requirements:
    - Entertainment Media will automatically spawn it and it will spread to all countries they have branches in equally


  • Medicine [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    Finishing Medicine [1] will lead to the invention of a medicine that has to do with Overflow Levels.

    Spawn requirements:
    - The country has access to advanced medicine
    - The country is not against medicine with [hidden]
    - Essence sciences are not forbidden
    - The country has pharmaceutical companies


  • Dangerous research [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    Dangerous research [1] will allow people to gather Essence Energy from a new energy source - but for what cost?

    Spawn requirements:
    - The country allows experiments on [hidden]
    - Essence sciences are not forbidden
    - Has access to advanced Essence sciences
    - Bonus if the country has poor energy production


  • Illegal research [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    Completing Illegal research [1] will give Essence Eaters something new to experiment with.

    Spawn requirements:
    - Countries do not create illegal research breakthroughs, so it is usually done by a Union or organization (like the Heirs of the Eophrims)
    - The group tolerates or works with Essence Eaters
    - The group has skilled [hidden] scientists
    - They collect [hidden] or allow their members to do so


  • Physics [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    The first breakthrough in physics will lead to the creation of a new engine for airships.

    Spawn requirements:
    - The country has access to airships
    - The country has advanced airship engineering
    - Cannot be a country with poor energy production
    - Is not on Faizeon or Shazan


  • Biology [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    Making a breakthrough in biology will enhance bioenergy technologies.

    Spawn requirements:
    - The country makes use of bioenergy or tolerates it
    - Is on Faizeon
    - Allows the capture of chimeras
    - Is not fanatical ecological
    - Gets a bonus if the production of other energy sources is poor


  • Chemistry [1]

    • 1,000 Points
    • 0

    Buying "items" here means that you donate points towards a breakthrough in a field of science. Once the "items" are out of stock, the breakthrough has been achieved and a new story or event appears that introduces it (people that have donated for a breakthrough are the first ones asked to join it).
    A breakthrough in Chemistry [1] will revive an old process and enhance it.

    Spawn requirements:
    - Essence [hidden] are legal and still used in experiments
    - Is a country that has existed since the Age of [hidden]


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